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Pokemon Psyudoset

Posted: 22 Apr 2019, 19:22
by yolo
Hi.
Here a litte set, im working on.
Some Cards ahve a dependency of of other cards or decichions to be avallble to draw.
I will put thes cards in spoilers, to not rotten the surprices :)

Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 19:31
by yolo
part2

Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 19:39
by yolo
Special 1 Hypno
CTI2.Unknown.Pokemon Pseudoset.Wild Encounter.05.png
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CTI2.Unknown.Pokemon Pseudoset.Catch!.05.png
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CTI2.Unknown.Pokemon Pseudoset.Flee.06.png
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CTI2.Unknown.Pokemon Pseudoset.Win.01.png
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CTI2.Unknown.Pokemon Pseudoset.Mind Control_Edge.01.png
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CTI2.Unknown.Pokemon Pseudoset.Bad End.03.png
CTI2.Unknown.Pokemon Pseudoset.Bad End.03.png (313.28 KiB) Viewed 26112 times

Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 19:56
by yolo
Special 2 Gengar
CTI2.Unknown.Pokemon Pseudoset.Trainer Battle.03.png
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CTI2.Unknown.Pokemon Pseudoset.Victory!.02.png
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CTI2.Unknown.Pokemon Pseudoset.Yes.02.png
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CTI2.Unknown.Pokemon Pseudoset.No.02.png
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CTI2.Unknown.Pokemon Pseudoset.Special_Humiliation.02.png
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CTI2.Unknown.Pokemon Pseudoset.Special.01.gif
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CTI2.Unknown.Pokemon Pseudoset.Rough Mistress.03.png
CTI2.Unknown.Pokemon Pseudoset.Rough Mistress.03.png (77.83 KiB) Viewed 26111 times
CTI2.Unknown.Pokemon Pseudoset.Nice Mistress.02.gif
CTI2.Unknown.Pokemon Pseudoset.Nice Mistress.02.gif (8.56 MiB) Viewed 26111 times
CTI2.Unknown.Pokemon Pseudoset.Edge.02.png
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CTI2.Unknown.Pokemon Pseudoset.Defeated.01.png
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CTI2.Unknown.Pokemon Pseudoset.Nice Mistress.01.gif
CTI2.Unknown.Pokemon Pseudoset.Nice Mistress.01.gif (6.19 MiB) Viewed 26111 times

Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 19:59
by 0131
That's a solid idea for a pokemon themed set have to look at in again in detail to check the rulez and system.

Maybe smth. to do after the Minotaur Set.
Might let the community decide in a Battle of the Sets #2.

If you are skilled in Java you could also try to do it by yourself i will guide you as good as i can ; )

Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 20:22
by yolo
Guardevoir
CTI2.Unknown.Pokemon Pseudoset.Wild Encounter.01.gif
CTI2.Unknown.Pokemon Pseudoset.Wild Encounter.01.gif (1.4 MiB) Viewed 26110 times
CTI2.Unknown.Pokemon Pseudoset.Wild Battle.01.gif
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CTI2.Unknown.Pokemon Pseudoset.Chatch!.01.gif
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CTI2.Unknown.Pokemon Pseudoset.Stroke It!.03.png
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CTI2.Unknown.Pokemon Pseudoset.Special.03.png
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CTI2.Unknown.Pokemon Pseudoset.Rough Mistress.02.png
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CTI2.Unknown.Pokemon Pseudoset.Nice Mistress_Mental State.01.png
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CTI2.Unknown.Pokemon Pseudoset.Nice Mistress.01.png
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CTI2.Unknown.Pokemon Pseudoset.Dilemma.02.png
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CTI2.Unknown.Pokemon Pseudoset.Try to compfort her.01.png
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CTI2.Unknown.Pokemon Pseudoset.Let her be....01.png
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CTI2.Unknown.Pokemon Pseudoset.Defeat.03.png
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CTI2.Unknown.Pokemon Pseudoset.Nice Mistress.04.png
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Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 20:28
by yolo
Sry, but i have no programming skills at all^^
at how Battles Work:
all Trainers have a powercoint Rocko = Rock:3 Ground:3 =Powerlevel:6
then you set your Token:
Bsp1: 2 Watertokens
BSP2: 12 Firetokens
BSP3: 6 electric tokens
BSP4: 1 Watertoken; 2 Psycic Tokens

then the bet tokens will be multiplced with the effecktec counters
bsp1: Water: 2 x2(effecktic against rock) x2(effecktiv against ground) =8
BsP2: Fire: 12 x0,5(not effecktiv against Rock) x1(neutral against ground)=6
Bsp3: elektric 6 x1(neutral against rock) x0no effeckt against ground =0
BSP4 Water: 1 x2(effecktic against rock) x2(effecktiv against ground) =4
Psycic: 2 x1(neutral rock) x2(neutral against ground) =2
4+2=6

then if the won bet endpower is equal or higher then the trainerpower, you win the battle, if not, then you loose.
All Counters you bet will be lost after the battle.
you dont have to bet any counters, but you will loose the battle then.
you get an game over, when you have no tokens left.

Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 20:57
by yolo
mayby i could put sriptparts together , like a LEGO-set if you exlpain me, how to do that.
and eddit values on already existing recurring formulas (like the battle formula of the trainer cards)

Ditto
CTI2.Unknown.Pokemon Pseudoset.Wild Encounter.02.png
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CTI2.Unknown.Pokemon Pseudoset.Chatch!.05.png
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CTI2.Unknown.Pokemon Pseudoset.Rough Mistress_Special.01.png
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CTI2.Unknown.Pokemon Pseudoset.Dilemma.01.png
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Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 22:15
by yolo
Misty
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.02.png
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.02.png (1.09 MiB) Viewed 26105 times
CTI2.Unknown.Pokemon Pseudoset.Victory_Chance to Cum.02.gif
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CTI2.Unknown.Pokemon Pseudoset.Defeat_Bad End.02.png
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CTI2.Unknown.Pokemon Pseudoset.Victory.02.png
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CTI2.Unknown.Pokemon Pseudoset.Defeat_Edge.01.png
CTI2.Unknown.Pokemon Pseudoset.Defeat_Edge.01.png (3.15 MiB) Viewed 26105 times

Re: Pokemon Psyudoset

Posted: 22 Apr 2019, 22:29
by 0131
The problem i see is that fights are predetermined, means you wont spend tokens on a battles you will lose anyway.
And you can always calculate the tokens so that you win close enough.

This should be changed for a more exiting expierience. Maybe only show the total power but not what kind of token the enemy trainer has? But still depending on the trainer you can pretty much guess what Pokemons/Tokens they will use.

But i like the token system since catching pokemon-like cards would be much work even if you only do the first 150 pokemons.