Page 2 of 2

Re: ShadowView

Posted: 02 Jul 2018, 04:14
by Inside7shadows
The preview isn't working, but the download is. Guess I should have used zip and not rar?

Re: ShadowView

Posted: 15 Sep 2018, 18:15
by Inside7shadows
Oh, right.... I made an update -
  • Added start/end with instruction to pocket teases
  • Added Normal/Skirmish/Maze tease selection.
  • Skirmish will now autopause at the end of combat, so you can improve stats before seeing the next monster.
Previous fixes
  • Changed Color Scheme for Windows 10.
  • Made Pocket flexible.
  • Changed ".jpg" in function calls to a boolean.
  • Status bar updates removed to improve performance (ie telling you the tease is 50% done takes 90% of the loading time)
  • Added progressive retease color
Still need to fix text focus. But toggling the text box check mark works in the meantime.

Shadowtease 1.4

Re: ShadowView

Posted: 17 Aug 2026, 01:16
by Herewegoagain1280
Inside7shadows wrote: 09 Jul 2015, 04:52
  • Purpose
Hello and Welcome! ShadowView was designed in the death-throws of the original CTI commity forum as a showcase for requested features in a tease viewer. Specifically, it has support for the Skirmish set. Some cards made specifically for this viewer can be found here.
Edit: Forgot the latest version got downgraded to Excel '97 for some reason. Obsolete functions? Corrected link. The Storage Cube
  • Requirements
Shadow view requires 64 bit Windows and Excel. The code is open and free to edit. Just don't be a dick and try selling it.
32 bit systems can make manual adjustments in code.
Adjustments may be required to read comments in different windows systems

  • Menu Descriptions: Main Menu
    Main Menu.jpg
  • Deck: Your Deck list will be blank initially. Go to Edit Deck
  • Wait to Display: This will delay the selected folder (typically Chance to Cum)
  • Display Remaining: Will count how many cards in the above folder remain.
  • Randomness: This is a Standard Deviation based on Normal Distribution. This will vary the amount of each type of Instruction and the number of images between each instruction. This value is halved when varying the Wait to Display percentage. For example, if you have 10 images between each slide, and your Standard Deviation is 0.2, 99.6% (3 sigma) of instructions will be followed by 4-16 images (10 ± 3*10*0.2). At a Standard Deviation of 0.333, 0.2% of instructions will be followed by 0 images. Decimals are rounded randomly (10.4 has a 40% to be rounded to 11). Without randomness, everything is rounded to an integer.
  • Start with instruction: Some people just don't like to wait. Otherwise, stroke normally at your beginning rate.
  • Force at Least one result: This will force a minimum of 1 image between each instruction, 1 instruction of each type listed, and 1 alternate instruction between each Wait to Display (I think...). For example, if you managed 25% Chance to Cum, but waited until 80% of the slide show, 5% of the overflow would be randomly shuffled into the tease, and the last 20% would all be Chance to Cum. If you Force at least 1, 15% of your Chance to Cum would be shuffled into the tease randomly, and would only be half of the last 20%. (The shuffling parameters got complicated and I want to be transparent)
  • Skirmish Mode: Open Viewer with Skirmish Controls.
  • Edit Deck: Assigns folder paths
  • Start New: Teases are printed out into a worksheet and saved.
  • Run Saved: Open an existing worksheet and try again (or recover from a crash!)
  • Delete List: Deleting a worksheet from the menu, won't allow you delete required worksheets.
  • Everything else can't be edited (grey background) and is just a reminder of what's in the tease.
  • To do
Port to OpenOffice to increase accessability
Image compression is abysmal
Text box does not toggle properly
Hot keys cannot be used during speech or errors occur
Upgrade Discipline to a Card system

Edit: Explained buttons. More this weekend.
This is a surprisingly detailed write-up. I like that you explained what the different settings actually do instead of just listing the options, especially the randomness section.

The standard deviation explanation took me a minute to get my head around, but the example makes it much clearer. I also like the idea of being able to save a tease and run it again later rather than having to start from scratch every time.

The fact that the code is open and editable is a nice touch too. It would be interesting to see what people have changed or added to their own versions over time.